Aggressive. As a bonus action, Blanka can throw himself like a ball up to his speed toward a hostile creature that it can see.If he is in range he can make a ranged attack with his body. (Dex 15) to save. Hit: 5(2d4+2) bludgeoning damage. 10% chance to stun target.
Fearless. Blanka cannot be frightened.
Indomitable. Blanka can reroll a saving throw that he fails, but he must use the new roll.(1 time per round)
Multiattack. Blanka makes two attacks: one with its bite and one with its claws.
Metal Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7(1d10+2) piercing damage.
Pounce. If Blanka moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be grappled. If the target is grappled, Blanka can make 2 bite attacks against it as a bonus action. The grappled creature can try and save on the start of its turn.
Magic Resistance. Blanca has advantage on saving throws against spells and other magical effects.
Lightning Blast(Recharge 5–6). Blanka radiates lightning 10 feet around him. Each creature in that vicinity must make a DC 16 Dexterity saving throw, taking 22 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Each creature hit has a 35% chance of being stunned
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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