Medium Monstrosity, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 39 (6d8 + 12)
Speed 30 ft., Walk 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +4, CON +4, WIS +2, CHA +0
Skills Perception +6, Stealth +10
Damage Immunities Cold
Senses Blindsight 30ft, Darkvision 120, Passive Perception 11
Languages Any language it's heard.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ice Walk. Behemoth Pups can cross and climb icy surfaces without an ability check. DIfficult terrain made of ice and snow does not cost additional movement. 

Sunlight Sensitivity: While in sunlight, Behemoth Pups have disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. Behemoth Pups have advantage on attack rolls against a creature if at least one of the Pup's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Quills. If an unarmed attack is made towards Behemoth Pups, the assailant instead takes 2 (1d4) cold damage.

 

Description

Behemoth pups typically stay in their cave with their Queen, however as they get older they will begin to venture out of the cave to hunt for themselves - often hunting with their fellow brood-mates. Without the sack in their neck being fully developed, they simply regurgitate anything they cant digest.

The Behemoth pups has a similar body structure to a dog and often act similar too. However their bodies are nearly covered in pale spines. They have clouded sunken in eyes and teeth protruding out of the front of their face.

Previous Versions

Name Date Modified Views Adds Version Actions
7/30/2020 2:39:05 AM
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Coming Soon

Habitat: Forest

GenderDoctor

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