Ice Walk. Behemoth Pups can cross and climb icy surfaces without an ability check. DIfficult terrain made of ice and snow does not cost additional movement.
Sunlight Sensitivity: While in sunlight, Behemoth Pups have disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. Behemoth Pups have advantage on attack rolls against a creature if at least one of the Pup's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Quills. If an unarmed attack is made towards Behemoth Pups, the assailant instead takes 2 (1d4) cold damage.
Description
Behemoth pups typically stay in their cave with their Queen, however as they get older they will begin to venture out of the cave to hunt for themselves - often hunting with their fellow brood-mates. Without the sack in their neck being fully developed, they simply regurgitate anything they cant digest.
The Behemoth pups has a similar body structure to a dog and often act similar too. However their bodies are nearly covered in pale spines. They have clouded sunken in eyes and teeth protruding out of the front of their face.
Previous Versions
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7/30/2020 2:39:05 AM
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Coming Soon
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