Medium Beast, Any Chaotic Alignment
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft., Swim 20 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
15 (+2)
Saving Throws INT +3, CHA +4
Skills Deception +3, Perception +3, Persuasion +3
Damage Immunities Cold
Condition Immunities Prone
Senses Darkvision, Passive Perception 13
Languages Common, Halfling --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Corgo has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Natural Curiosity. The Corgo has advantage on Intelligence (Investigation) checks. 

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Chest Bump Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Description

Corgos are impressive dogs prized by humanoids for their loyalty and keen senses. Corogs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

Corgos are also bred to activate a strange psychological quirk to enthrall opponents.

Monster Tags: Misc Creature

Habitat: ForestHillUrban

scbrown117

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