Presence of Chaos. The presence of Apophis radiates chaos and everyone within 240 ft must make a DC 18 constitution saving throw else take 14(4d6) chaos damage, taking half as much on a successful one.
Chaotic Form. Apophis cannot be affected by transmutation spells or affects that transmute him, such as the Aboleth's disease.
Reformation. If Apophis is killed then he begins to reform in the sea of Chaos, after 1 week he washes up on the shore of the Land of Daemons in a weaker form of himself and he must be taken back to The Secret Cavern by the gods.
Terrifying Presence. Almost all creatures that see Apophis when not expecting him must succeed a DC 20 wisdom saving throw else be frightened for 1 minute.
Multi attack. Apophis makes 4 attacks, 2 with his writhing body, one with his bite and one with his Chaos spray
Writhing body. Melee Weapon Attack: +15 to hit, reach 30 ft., any number of targets within range. Hit: 48 (8d6 + 20) bludgeoning damage plus 38 (8d6 + 10) chaos damage.
Bite. Melee Weapon Attack: +15 to hit, reach 60 ft., one target. Hit: 76 (16d6 + 20) piercing damage plus 48 (8d6+20) chaos damage. If a target has been hit and is bellow gargantuan titan size, then they are chewed in Apophis' mouth and unless they succeed on a DC 25 dexterity saving throw or a DC 35 strength saving throw, take 76 (16d6 + 20) piercing damage plus 111 (26d6 + 20) chaos damage. This continues every round until the target being chewed succeeds on one of the saving throws against it, in which case they escape from Apophis' mouth.
Chaos Spray. RangedWeapon Attack: +17 to hit, range 240/30 ft., Any number of targets within range. Hit: 90 (20d6 + 20) chaos damage.
Apophis has 5 legendary actions per day.
Chaotic Tide (Costs 3 Actions). Apophis summons a wave from the Sea of Chaos itself, it is 60 feet tall, 30 feet wide and travels 240 feet from the point of origin, which is Apophis' body. If a creature is in range of the wave then they must have an AC higher than the roll of a d20 + 10 made by Apophis or take 232 (52d6+50) chaos damage.
Movement (Costs 0 Actions). Apophis can move up to 240 feet.
Restriction (Costs 1 Action). Apophis can summon chains made from dead scarab beetles to restrain one target of below huge size. The target must succeed on a DC 20 dexterity saving throw or they are chained and can make a DC 20 strength save next round to escape. This continues until the target is successful on their save.
Horde of Beetles (Costs 1 action). Apophis can summon a larger swarm of undead beetles with 40 hit points instead of 22 and dealing 18d4 damage until reaching half hit points, where it can only deal 9d4 damage.
Description
Apophis, the lord of eternal chaos and entropy, is a snake of mythic proportions, 120 long and 10 feet wide, Covered in blood red scales. He was birthed motherless and fatherless from the sea of chaos, the primordial unordered tide from which came the universe. He abhors Ma'at, or order, and wishes to consume Ra the sun god on his nightly voyage across the sky to usher in a reign of darkness and chaos.
Lair and Lair Actions
Apophis' lair is a huge mass of dead scarab beetles originally made as a prison for him, a prison that still limits his power but that he has now corrupted. It is in the Secret cavern which is itself in the seventh hour of Ra's journey through the underworld.
Regional Effects.
- If a creature is within 480 feet of Apophis in his lair, then they must succeed on a DC 25 constitution saving throw or take 28 (8d6) chaos damage every round.
If Apophis dies, these effects fade instantly and the dead scarab beetles are replaced over the course of 21 days before Apophis is taken Back here by the Gods.
Previous Versions
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7/18/2020 7:26:56 PM
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Coming Soon
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