camouflage. this creature can make itself look like a rock
push. this creature can forfeit the damage of a attack to push a target to make it prone. (DC 10 Strength)
Slam. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: (4d4 + 4) [Bludgeoning] damage.
rock toss. Ranged Weapon Attack: +1 to hit, range 5/30ft., 1 target. Hit: (1d6 + 3) [bludgeoning] damage.
Kaboom. this creature can self detonate itself anytime it wants, witch kill this creature but all creatures within a 20 ft. square takes 15 fire damage.
Description
this looks like a rock golem with rocky arms and has eyes made of magma. it is as big as a dog.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments