Small unknown, Chaotic Evil
Armor Class 16 rock
Hit Points 55 (2d4)
Speed 30 ft., Walk 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +6, CON +6
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Petrified
Senses Darkvision, Passive Perception 3
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

camouflage.  this creature can make itself look like a rock

push.  this creature can forfeit the damage of a attack to push a target to make it prone.  (DC 10 Strength) 

Actions

Slam. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: (4d4 + 4) [Bludgeoning] damage. 

rock toss. Ranged Weapon Attack: +1 to hit, range 5/30ft., 1 target. Hit: (1d6 + 3) [bludgeoning] damage.

Reactions

Kaboom.  this creature can self detonate itself anytime it wants, witch kill this creature but all creatures within a 20 ft. square takes 15 fire damage.  

Description

this looks like a rock golem with rocky arms and has eyes made of magma.  it is as big as a dog.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: HillMountain

PPGninja

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