Large unknown, Chaotic Evil
Armor Class 20 rock
Hit Points 180 (5d8)
Speed 70 ft., Climb 30 ft.
STR
20 (+5)
DEX
3 (-4)
CON
16 (+3)
INT
3 (-4)
WIS
3 (-4)
CHA
10 (+0)
Saving Throws STR +10, CON +8
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Petrified
Senses Darkvision, Passive Perception 5
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

camouflage.  this creature can make itself look like a boulder

push.  this creature can forfeit the damage of a attack to push a target to make it prone.  (DC 15 Strength to not be prone) 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (10d4 + 4) [Bludgeoning] damage. 

rock toss. Ranged Weapon Attack: +1 to hit, range 5/70 ft., 1 target. Hit: (2d6 + 3) [bludgeoning] damage.

Lava flow.  Ranged Weapon Attack: +5 to hit, range 5/30 ft., 5 target. Hit: (7d6 + 3) [fire] damage.  this takes 2 rounds  to charge. and takes 3 rounds to cooldown.

Reactions

Kaboom.  this creature can self detonate itself anytime it wants, witch kill this creature but all creatures within a 50 ft. square takes 30 fire damage.  

Description

this looks like a rock golem with rocky arms and has eyes made of magma.  its as big as a boulder

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: GrasslandMountain

PPGninja

Comments

Posts Quoted:
Reply
Clear All Quotes