Amphibious. The Ceadeus can breathe air and water.
Multiattack. The Ceadeus makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Water jet (Recharge 5–6). The Ceadeus exhales water in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) force damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Gore. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d20 + 4) piercing damage
Ceadeus rarely reacts but when it does it will bite.
Abyssal Whale's Vortex. The whale draws water towards its mouth and uses a stronger bite. hit:26(3d20+10)
Divine Interventional Earthquake. Ceadeus bangs it's head against the sea floor and rocks and debris. Target: all party members (2d12+3)
Description
An ancient noble deity once worshipped by many. This eldritch creature is in pain as its horns agonizingly grow over its eyes. Will you slay it or end its pain? Not all hunts end in death. Ceadeus is bioluminescent glowing beautifully.
Lair and Lair Actions
An underwater cave system and ancient sunken ruins.
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