Spellcasting. The Breekin is a 20-level spellcaster. Its spellcasting ability is 15 (spell save DC 14, +4 to hit with spell attacks). The Breekin has following Wizard spells prepared: Cantrips (at will): Ray of Frost , Mage Hand,Chill Touch
1st level (3 slots): Fog Cloud, Magic Missile,Shield,Witch Bolt
Multiattack. The Breekin uses its bite attack and if it hits, uses its tail attack on the same creature.
Bite Attack. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 37(6d12) Piercing damage +17( 3d8)Poison damage
Tail Attack. RangedWeapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 7 (1d12 + 1) Piercing damage + 2 (1d4) cold damage
Flee.When the breekin is reduced to one third of its hit points, it can move up to half its movement from the source of its injury's. If it cant move away, it can make a bite attack against the nearest hostile creature.
Parry.The Breekin adds 5 to its AC.
Waterspout (Costs 2 Actions). Each creature within 60 feet of the Breekin must suceed on a DC17 saving throw or be knocked prone.
Water Portel (Costs 2 Action). The Breekin magically makes a whirlpool that is 20 ft wide and leads to the elemental plane of water. Each creature within 10 feet of the water spout must succeed on a DC19 dexterity saving throw or be sucked into the elemental plane of water. For every round
Description
The Breekin tends to live around coastal and arctic areas. Its favorite food is dolphins and will go to great lengths just to catch one. Due to their hunting nature, they are feared across the world. They are Giant creatures that have value.Once above water, their spikes turn to Diomond
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), the Breekin takes a lair action to cause one of the following effects; the Breekin can’t use the same effect two rounds in a row:
- The Breekin
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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