Medium Swarm of Medium undead, Unaligned
Armor Class 11 Natural armor
Hit Points 30 (3d10 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +5
Damage Resistances Thunder
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Can understand Crypt (can't speak)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Awakening. If players make a perception check, all crypt lurkers in a 50 foot radius are awoken and start attacking the players.

 

Actions

Slam. Unarmed Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (2d4 + 2) bludgeoning damage.

Description

Crypts are a more powerful version of undead zombies, only found in dungeons. They are easy to fight but can pack a punch and deal some damage. They can drop some useful items, including the Crypt Amulet.

Monster Tags: undead

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