Armor Class
11
Natural armor
Hit Points
30
(3d10 + 9)
Speed
20 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +5
Damage Resistances
Thunder
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Can understand Crypt (can't speak)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Awakening. If players make a perception check, all crypt lurkers in a 50 foot radius are awoken and start attacking the players.
Actions
Slam. Unarmed Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (2d4 + 2) bludgeoning damage.
Description
Crypts are a more powerful version of undead zombies, only found in dungeons. They are easy to fight but can pack a punch and deal some damage. They can drop some useful items, including the Crypt Amulet.
Comments