Medium Swarm of Medium undead, Any Chaotic Alignment
Armor Class 14 Studded Leather
Hit Points 45 (6d10 + 9)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +6, CON +5
Damage Resistances All
Condition Immunities Frightened, Poisoned
Senses Darkvision 80 ft., Passive Perception 12
Languages Undercommon A variant of Undercommon, called Crypt. Can speak and understand Crypt
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Crypt Swarm. If a Crypt Monarch feels threatened, they can call all Crypt Lurkers and Crypt Lords in a 200 foot radius to attack the target(s).

 

Actions

Slam. Unarmed Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bash. Two-Handed Unarmed Melee Attack. +3 to hit, reach 6 ft, up to two targets. (2d12 + 2) bludgeoning damage.

Legendary Actions

A Crypt Monarch can take 3 legendary actions, choosing from the options below.

Sacrificial Tax. The Crypt Monarch sacrifices a nearby Crypt monster to restore 20 hitpoints.

Crypt Initiative (Costs 2 Actions). The Crypt Monarch calls all nearby Crypt monsters to take a turn, skipping any other player or creatures turn.

 

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

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