Theft life Can dash and disengage as a bonus action.
Good Runner. If escapes the encounter, role disadvantaged If the party would like to pursue. Every action not in the encounter, add disadvantages.
Spellcasting. Once per day, A Big Bad Guy can cast invisibility.
Dagger. Melee Weapon Attack: +3 to hit, Hit: (1d4 + 1) piercing damage.
Thrown Dagger Attack. RangedWeapon Attack: +3 to hit, range 30 ft., Hit: (1d4 + 1) piercing damage. A 20 and above on a attack roll reduces the movement speed of the target to 5 until the next long rest
Steady-Stealy. If in 10 ft of the bad guy, he will dash and make a sleight of hand check with advantage. On a success, he can make another dash to go hid his loot.
Description
Very short humanoid, can be any class that loves to steal stuff. He works alone and avoids fights as much as possible. If in a fight, he will try to use whatever is in his surroundings to escape. If escapes the encounter, role disadvantaged If the party would like to pursue. Every action not in the encounter, add disadvantages.
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Posted Jul 19, 2020Very overpowered simple name
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Posted Jul 20, 2020Thanks