Small Humanoid, Neutral
Armor Class 16 Leather
Hit Points 13 (2d10 + 2)
Speed 30 ft., climb 15 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Condition Immunities Charmed
Senses Darkvision, Passive Perception 10
Languages Common, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Theft life Can dash and disengage as a bonus action.

Good Runner. If escapes the encounter, role disadvantaged If the party would like to pursue. Every action not in the encounter, add disadvantages.

Spellcasting. Once per day, A Big Bad Guy can cast invisibility.

Actions

Dagger. Melee Weapon Attack: +3 to hit, Hit: (1d4 + 1) piercing damage. 

Thrown Dagger Attack. RangedWeapon Attack: +3 to hit, range 30 ft., Hit: (1d4 + 1) piercing damage. A 20 and above on a attack roll reduces the movement speed of the target to 5 until the next long rest

Reactions

Steady-Stealy. If in 10 ft of the bad guy, he will dash and make a sleight of hand check with advantage. On a success, he can make another dash to go hid his loot.

Description

Very short humanoid, can be any class that loves to steal stuff. He works alone and avoids fights as much as possible. If in a fight, he will try to use whatever is in his surroundings to escape. If escapes the encounter, role disadvantaged If the party would like to pursue. Every action not in the encounter, add disadvantages.

Habitat: ForestUrban

allROGUE

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