Armor Class
14
Hit Points
6
(2d4 + 1)
Speed
15 ft., swim 15 ft., climb 15 ft.
STR
7
(-2)
DEX
16
(+3)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
9
(-1)
Skills
Perception +4
Senses
Truesight 30 ft., Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Keen Sight. The mamba has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (2d4 - 2) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 5 (1d8 + 1) poison damage on a failed save, or half as much damage on a successful one.
Reactions
Mutate. If the mamba mutates, it spews out a noxious gas targeting one creature within 15 ft. The creature is poisoned for 1 hour and must make a DC 13 Constitution save. On a failed save the creature takes 7 (2d6) poison damage. While afflicted by this poison, the creature's Strength and Constitution score is reduced by 2.
Comments