Spellcasting. The apprentice necromancer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The apprentice necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending
1st level (4 slots): false life, mage armor, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, web
3rd level (2 slots): animate dead, vampiric touch
Grim Harvest (1/Turn). When apprentice necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the apprentice necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.
Withering Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.
Description
Necromancers are specialist wizards who study the interaction of life, death, and undeath. Some like to dig up corpses to create undead slaves. A few use their powers for good, becoming hunters of the undead and risking their lives to save others. Some of them take on an apprentice to help with their studies and to dig up more corpses.
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Posted Jul 19, 2020Changelog. Version 2.1: