Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +5, Religion +5
Damage Resistances Necrotic
Senses Passive Perception 11
Languages any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The apprentice necromancer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The apprentice necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lightsmage hand, mending

1st level (4 slots): false life, mage armor, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblementweb

3rd level (2 slots): animate dead, vampiric touch

Grim Harvest (1/Turn). When apprentice necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the apprentice necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.

Actions

Withering Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Description

Necromancers are specialist wizards who study the interaction of life, death, and undeath. Some like to dig up corpses to create undead slaves. A few use their powers for good, becoming hunters of the undead and risking their lives to save others. Some of them take on an apprentice to help with their studies and to dig up more corpses.

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2020 12:17:28 PM
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2
Coming Soon
7/19/2020 3:59:57 PM
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35
3
Coming Soon

Monster Tags: NPC

Habitat: Urban

Innil_

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