Captivating Cloud. Once per day as a swift action, a viper vine can emit a transparent cloud of pollen in a 60-foot spread that has the power to lull the minds of those that smell it. Once activated, the cloud persists for 5 rounds unless dispersed by moderate or stronger wind. All creatures in the cloud must succeed on a DC 14 Will saving throw each round or become captivated. Once a creature becomes captivated, it takes no actions save to approach the viper vine via the most direct route possible. If this path leads it into a dangerous area, such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. A victim that is attacked by the viper vine gets a new saving throw as a free action during each of the vine’s attacks to overcome the effect. This is a mind-affecting effect. The save DC is Constitution-based.
Plant Traits. Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) and immunity to paralysis, poison, polymorph, sleep effects, and stunning.
Cold Lethargy. Exposure to any cold effect slows a viper vine (as a slow spell) for 1d4 rounds.
Multiattack. Viper Vine makes four attacks. One with it's Bite or Spit, and three with it's tentacles.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 6) acid damage.
Spit Toxin. Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit: 10 (1d8 + 6) acid damage.
Tentacles. Melee Weapon Attack: +5 to hit, Range 10 ft., up to 3 targets. Hit: 9 (1d6+ 6) bludgeoning damage. The target is grappled (escape DC 17) if the viper vine isn’t already constricting a creature, and the target is restrained until the grapple ends.
Constrict. Melee Weapon Attack: If target opponent is grappled with a Viper Vine's tentacle, Viper Vine's may choose to constrict the target for Hit: 10 (1d8+6) bludgeoning damage as one of it's attacks.
Captivating Cloud. Viper vine always starts combat with it's Captivating Cloud special ability as it's first action, reaction, and especially during any surprise round. It can release it's pollen in a way such that it does not appear to be threatening to other creatures. A trained Survival check to give insight on the attack may be granted at the discretion of the Dungeon Master.
Description
A voracious, flesh-eating carnivore, the viper vine has a single enormous bloom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. While stories speaking of the plant’s ability to lure prey into its clutches by virtue of its swaying motion persist, this effect is in fact created by this invisible, odorless pollen cloud.
Since viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, they have developed rudimentary locomotion and are able to drag themselves along the ground with their tentacle-like root system. They even possess a form of rudimentary sentience, allowing them to not only discern differences in prey and make limited tactical decisions, but also to avoid creatures that are particularly large or dangerous looking. The area around the hunting grounds of these predators is often strewn with the remains of victims, and it is not unusual to find the rotting corpses of wild animals, ill-fated adventurers, and even giants in their immediate vicinity, along with a scattering of incidental treasure left behind by the plant’s victims.







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