Insightful. The weeping wolf has advantage on perception checks that rely on. Sight and cant be surprised.
Soul Drain. When the weeping wolf starts its turn, each creature that ha zero hp and is still alive must succeed on a DC 15 wisdom saving throw or die, its soul being devoured. The weeping wolf regains a number of hit points times five the level or cr. On a successful save the creature is immune for 24 hours to soul Drain.
Multi attack. The weeping wolf uses living nightmare if it can. It then can make three attacks one with it bites and two claws.
Bite. Melee weapon attack. +7 to hit, reach is 5 ft. One target. 2d8+4 piercing damage plus 1d8 necrotic.
Claw. Melee weapon attack. +7 to hit reach 5 ft, one target. 1d8+4 slashing damage plus 1d8 necrotic damage.
Living nightmare. (Recharge 6) The weeping wolf’s eyes focus their gaze on any number of creatures within 30 ft, making their soul shiver. Each target must succeed on a DC 15 wisdom saving throw, or be paralyzed in fear for 1 minute. An affected target cam repeat the saving throw, at the end of each of their turns, ending the effect on a success. A target who succeeds on the save is immune to this weeping wolf’s living nightmare for 24 hours.
Description
No one knows when or where weeping wolves appeared for the first time. They feed on souls, growing bigger and stronger each time the devour a soul.
The are a large monstrosity of a wolf covered in large eyeballs. Starring into these eyes can cause one to be paralyzed making it much easier for the. Wolf to feast upon your soul.
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