Large Swarm of Tiny beasts, Unaligned
Armor Class 12 (natural armor)
Hit Points 33 (6d10)
Speed 20 ft., Climb 20 ft.
STR
3 (-4)
DEX
13 (+1)
CON
10 (+0)
INT
1 (-5)
WIS
7 (-2)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Blindsight 10 ft., Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The swarm has advantage on melee Attack rolls against any creature that doesn't have all its Hit Points.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.

Web Walker. The swarm ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 15 (6d4) piercing damage, or 7 (3d4) piercing damage if the swarm has half of its hit points or fewer.

Description

Young and not fully inundated into the Blood Web these  vampider are ravenous for the blood necessary to complete their transformation and will devour everything in their path to get it.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHillSwampUnderdarkUrban

Rkinjver26

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