Unpredictable. A creaking crow's strongest weapon is surprise, having advantage on the attack, and scoring a critical hit on a 19-20 roll with its Peck attack. A creature who has seen a creaking crow make this attack, or has been explicitly warned about it, can avoid this feature by making a DC13 Wisdom (Insight) check as a free action when it is targeted by the attack. A creature can also take the dodge action on its turn to avoid this.
Crawling. a creaking crow cannot be knocked prone, as it's broken figure leads it to practically crawl along the ground at all times. This is included in its walk speed.
Startle and Dive (Recharge 5-6). Creaking Crow gains a flying speed of 40 until the end if its turn, falling if it cannot land on the ground. It scrapes, claws and bites during this movement, making a Bite attack as a free action against any creature taking an opportunity attack. At the end of it's movement, it makes a Peck attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: +4 (2d6 + 2) piercing damage.
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: +4 (4d6 + 2) piercing damage. Can only be made as part of the Startle and Dive action.
Description
Its name is more historical than practical. When a Creaking Crow is made, any flying creature can be used as part of the construction. This will usually be any bird seen as a pest in the societies of their creators. They are built to look like mutilated humanoids, to draw in the sympathy of a victim, which is then viciously clawed down.
Though a Creaking Crow is capable on its own, they are devastating in groups, compensating their slow speed with a reduced ability to outmaneuver them. In groups they are also terrifying, with their humanoid appearance and
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