Barbed Crystals. The Grung Pierces and anchors to any living tissue that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.
Egg form. Before Maturing the Crystallized Grung is encapsulated in an egg with a tough leathery exterior AC is 16, resistance to all damage. hp 20, damage threshold 12. on first turn after movement begins, roll a d6, on a 6 it hatches and has its turn, second turn roll a d6, on a 5 or a 6 it hatches and has its turn. on its 3rd turn roll a d6, on a 4, 5, or 6 it hatchs and has its turn. so on and so forth. If it is opened before it hatches the Crystallized Grung emerges with its hp reduced by 20 and has disadvantage on attacks.
Grappler. The Crystalized Grung has advantage on attack rolls against any creature grappled by it.
Crystal Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) Slashing damage. On a hit the target is subjected to its Barbed trait.
Crystal Tongue . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage in addition the target must make a DC 13 Con save or be poisoned for 1 minute. Roll a d4, 1 is green, 2, is blue, 3 is purple, and 4 is red the number rolled is the color of grung poison you are affected with. at the end of the poisoned creatures turn they can re roll the Con save, ending the effect on a success.
Green. The poisoned creature can’t move except to climb or make standing jumps. If the creature is flying, it can’t take any actions or reactions unless it lands.
Blue. The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.
Purple. The Poisoned creature feels a desperate need to soak itself in liquid or mud. It can’t take actions or move except to do so or to reach a body of liquid or mud.
Red. The poisoned creature must use its action to eat if food is within reach.
Comments