Armor Class
4
Natural Armor
Hit Points
7
(2d6)
Speed
4 ft.
STR
9
(-1)
DEX
8
(-1)
CON
8
(-1)
INT
5
(-3)
WIS
6
(-2)
CHA
6
(-2)
Damage Vulnerabilities
Acid
Damage Resistances
Bludgeoning
Damage Immunities
Lightning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Stunned, Unconscious
Senses
Blindsight 10 ft, Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Squeeze. An airfish can squeeze through an opening 1 foot or wider.
Disguise. A group of unmoving airfish tightly pressed together is indistinguishable from water in the underdark.
Actions
Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) lightning damage.
Description
An airfish resembles a black jellyfish swimming through the air of the Underdark. It uses electricity to shock prey, and tends to clump together in groups of up to 30, but more commonly 10 or less. It doesn't have a brain.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/20/2020 4:03:47 AM
|
3
|
0
|
1
|
Coming Soon
|
Comments