Large Humanoid (Gnome), Neutral Good
Armor Class 20 'Power Armor' and shield
Hit Points 115 (45d8 + 25)
Speed 40 ft.
STR
22 (+6)
DEX
8 (-1)
CON
25 (+7)
INT
19 (+4)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +11, CON +12, INT +9
Skills Arcana +13, History +13
Damage Resistances All
Condition Immunities Blinded, Deafened, Frightened, Grappled, Prone, Restrained
Senses Truesight 30 ft., Passive Perception 17
Languages Common, Gnomish
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Fated. When Vallin rolls a one, he can re-roll it, but must use the new roll.

Angelic Weapons. Vallin's weapon attacks are magical. When Loranys hits with any weapon, the weapon deals an extra 9 (2d8) radiant damage. This is included in the attack.

Favored by the Gods. Vallin magically adds 5 (2d4) to the result of each attack roll, ability check, and saving throw he makes.

Power Armor. Vallin wears an armor he made himself, a 'power' armor, that was made with adamantine and Mithral, and many other magic armors, making it the best armor ever conceived, when wearing it, he has resistance to all types of damage, Ac is 20, all crits against him are normal, has advantage on saving throws against the Frightful Presence and breath weapons of creatures that have the dragon type and dragonborns, if an effect moves him against his will along the ground, he can use his reaction to reduce the distance he is moved by up to 10 feet, he is immune to any spell or effect that would alter his form, Whenever he takes lightning damage, he gains 5 hit points, and he has advantage on death saving throws. He is also Immune to being blinded, grappled, Deafened, frightened, prone, or restrained.

Bonus Action: Arcane Weapon. Vallin can enhance a weapon he is holding with elemental energy or change the energy surrounding an already enhanced weapon. The weapon will now deal an additional 1d6 Elemental (Lightning/Fire/Cold/Acid/Poison) damage.

Magic Resistance. Vallin has advantage on saving throws against spells and other magical effects.

Arcane Jolt. When Vallin hits a target with a magic weapon attack, he can channel magical energy through the strike to create one of the following effects: The target takes an extra 2d6 force damage. Or he can choose one creature or object he can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it. He can use this 3 times He regains all expended uses when he finishes a long rest.

Chemical Mastery. Vallin can cast the following spells if he has access to alchemical supplies (1/day each): greater restoration, heal, lesser restoration.

Magical Tinkering. Vallin has the Magical Tinkering trait of the Artificer.

Bonus Action: Infusion: Enhanced Defenses. Vallin can add 5 to his AC as he infuses his armor with protective energy for the round. Vallin can use this 3 times. Vallin regains all expended uses when he finishes a long rest.

Master of the Craft. Vallin can cast the following spells at will. identify, detect magic, arcane lock, heat metal

Actions

Thunder Cannon. Ranged Weapon Attack: +0 to hit, range 150/500 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 7 (2d6) thunder damage.

Blast Wave (Recharge 5-6). Vallin releases energy from its cannon in a 15-foot cone. Each creature in the cone must succeed on a DC 13 Strength saving throw or take 14 (4d6) thunder damage and be pushed 10 feet away from the artificer.

Uber-Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (3d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone

Flashpowder. Vallin throws out a handful of combustive material to distract and confuse those around him. Any creature within 10 feet of Vallin must make a DC 17 Constitution saving throw or be blinded until the start of their next turn.

Reactions

Flash of Genius. When Vallin or another creature it can see within 30 feet of it makes an ability check or a saving throw, Vallin can use its reaction to add its Intelligence modifier to the roll.

Vallin can use this 3 times. Vallin regains all expended uses when he finishes a long rest.

 

Monster Tags: NPC

Habitat: Urban

Daviddoesntsucc

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