Keen Hearing and Smell. Crocatutu has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Crocatutu has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multi attack. Crocatutu makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Spell casting. Crocatutu can use an action innately cast the following spells. Charm Person, Hideous Laughter, Bane. (1 each per day)
Description
Crocatutu is a monstrosity of a creature. Born in the hart of the Umbar Marsh it patrols the region looking for prey and those for which to have worship from. A large crocodile like creature in nature it can speak some common and elvish, with it's little intelligence it uses its charisma and cute pink tutu to con lesser beings into worshiping it as a god. They bring it food so it doesn't have to hunt as much, making it a bit lazy, but none the less fierce. A large scar runs across its snout, making its left eye milky and at the end of its torso just before its tail it wares what use to be a pink tutu, now torn, stained with years of mud and the rotten smell of the bog entrenched in it, made just for her. From where? Well some crazed thing that worships this beautiful creature of the Marsh.
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