Blood Weaver. The Vampider can use a bonus action to increase the radius of the Great web of life. any web of life that comes into contact with the Great web is now considered a part of the Great Web of Life
Blood Web. At the start of its turn the Vampider rolls 2d6 for every creature restrained in a web of life and regains an amount of hit points equal to the total.
Spider Climb. The Vampider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Infesting Bite. Melee Weapon Attack: +7 to hit, reach 5ft., 1 target. Hit: 13 (2d8 + 4) [piercing] damage plus 10 (3d6 ) [necrotic] damage.. The target must succeed a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat this saving throw at the end of each of their turns.
If the target is restrained in a web of life when hit by this attack they become infested with vampider eggs. While infested the target becomes vulnerable to necrotic damage. Applying holy water or radiant damage to the bite kills the eggs. In addition if the target's hit points ever go below half by the start of their turn the eggs hatch into vampider uninitiated in the targets space ending the infestation. Any effect that cures disease kills all eggs infesting the target.
Great Web of Life (Recharge 5–6). The Vampider shoots off thick sticky webbing at a point within 60 ft. The webs fill a 20-foot cube from that point for the duration. The web is difficult terrain, its area is lightly obscured, Any creature that moves into the web or that starts its turn there must make a DC 15 Dexterity saving throw. On a failed save, the creature is blinded, restrained and has total cover against attacks and other effects outside the web except for those made by vampiders. Any creature restrained by this web at the start of its turn takes 10 (3d6) [necrotic] damage.
A creature can use an action to make a DC 15 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web. This webbing is only completely removed by sunlight . A 5-foot cube of the web is destroyed if it is exposed to sunlight burining away in 1d4 rounds and dealing 2d4 fire damage to any creature that starts its turn in the fire.
Description
The Caretaker of the Nest The Broodmother as the creator of life and initiator of unlife must designate the roles of a nest and determines the avenues of expansion to grow the Blood Web. It is said that if a Broodmother is savvy enough and expands the Blood web far enough she will give birth to a Matriarch that will Rule over all other Vampider and unite the Blood Web.
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