Medium Fiend, Neutral Evil
Armor Class 25 Natural armor
Hit Points 357 (42d8 + 168)
Speed 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws STR +9, DEX +11, CON +10, INT +10, WIS +10, CHA +12
Skills Deception +12, Persuasion +12
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Radiant
Condition Immunities Charmed, Frightened, Paralyzed, Stunned
Senses Darkvision 60 ft, Passive Perception 14
Languages Common, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Devil's Tongue. Conquest has advantage on all Deception (Charisma) and Persuasion (Charisma) checks.

Magic Resistance. Conquest has advantage on saving throws against spells and other magical effects.

Overlord. For every ally that is in within 30 feet of Conquest, he gains a +1 bonus to all damage rolls, with a maximum bonus of +10. This includes his horse, Glory.

Actions

Multiattack. Conquest makes two longbow attacks.

Longbow. Ranged Weapon Attack: +14 to hit, reach 120/600 ft., 1 target. Hit: 14 (4d6 + 5) piercing damage plus 27 (6d8) radiant damage.

Reactions

Subjugation. When Conquest is the target of a melee attack, he can force the attacker to make a DC 20 Wisdom saving throw. On a failed save, the attack automatically fails and the attacker must end their turn.

Legendary Actions

Conquest can make 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Conquest regains spent legendary actions at the start of his turn.

Longbow. Conquest makes an attack with his longbow.
Quick Retreat. Glory can move up to its movement speed.
Trample Underfoot (Costs 2 Actions).
 Conquest raises his hand and demands the world sink to its knees. All enemies within 30 feet must succeed on a DC 20 Wisdom saving throw or fall prone.

afulcer

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