Huge Plant, Unaligned
Armor Class 13 Natural Armour
Hit Points 136 (13d12 + 52)
Speed 50 ft.
STR
25 (+7)
DEX
10 (+0)
CON
1 (-5)
INT
2 (-4)
WIS
12 (+1)
CHA
9 (-1)
Skills Perception +4
Senses Tremorsense 30ft, Passive Perception 14
Languages Can only communicate with other plants or via speak with plants spell
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

False Appearance. When stationary the cranium blight is indistinguishable from plants and stones.

Siege Beast. The Cranium blight does double damage to structures

Magical weapons. The Cranium Blight's attacks are considered magical

Charge. If the Cranium Blight moves at least 20 feet straight towards and enemy and hits with a headbutt attack on the same turn the target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is already prone the Cranium Blight can make an additional Bite attack as a bonus action against the target this turn.

Actions

Multiattack. The Cranium Blight makes two weapon attacks, one with it's headbutt and one with its bite

Headbutt. Melee Weapon Attack: +10 to hit, reach 5 ft., # target. Hit: 20 (3d8 + 7) bludgeoning damage. 

Bite Melee Weapon Attack: +10 to hit, reach 5 ft., # target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17) Until this grapple ends, the target is restrained and the Cranium Blight cannot bite another creature.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Cranium Blight were born from the blood splattered shards of Nightfang Sipre. After Gilthias' base fell, it's ruins infected the surrounding landscape. The stones imbedded in flora brought a sentience to the ruins, creating these creatures

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plant

Habitat: Forest

AshSketchum

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