Magic Resistance. War has advantage on saving throws against spells and other magical effects.
Infernal Blade. War's weapon attacks are magical. Any attack made by War deals an additional 6d8 force damage.
Master of Chaos. War feeds on chaos and conflict, and in turn feeds back into it, making everyone in his vicinity violent and unwilling to compromise. All Persuasion (Charisma) rolls made within 60 feet of War are made with disadvantage. In addition, when War's total hit points are reduced to 60% of his total (240 hit points or below), he can make an extra greatsword or greatspear attack per turn as part of his action. When his total hit points are reduced to 30% of his total (120 hit points or below), he can make an additional extra greatsword or greatspear attack per turn as part of his action.
Multiattack. War can make three greatsword or greatspear attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 6) slashing damage plus 27 (6d8) force damage.
Greatspear. With a guttural cry, War summons a massive spear out of thin air to strike an opponent at a distance. One target within 120 feet must make a DC 18 Dexterity saving throw. On a failure, the target takes 9 (2d8) piercing damage and 27 (6d8) force damage. On a success, the target takes half of that damage.
Call to Arms. All hostile creatures within 30 feet of War must succeed on a DC 18 Wisdom saving throw or spend its next action making a melee attack against him.
War can make 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. War regains spent legendary actions at the start of his turn.
Greatsword. War makes an attack with his greatsword.
Greatspear. War makes an attack with his greatspear.
Tide of Chaos (Costs 2 Actions). War uses his power over chaos to turn allies against each other. One target must make a DC 18 Wisdom saving throw. On a failed save, the target is charmed for 1 minute or until its hit points are reduced to 0. While the target is charmed by War, it must attack its closest ally.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
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