Keen Hearing and Smell. The Valun-fel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Valun-fel has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Mount. The Valun-fel can be trained as a mount and may thus be ridden by one creature of its own size, or a number of creatures equal to 1 + that creature's size category offset from the size category of the Valun-fel (at DM's discretion). For example, two medium creatures or three small creatures. Encumberance rules may apply, at the discretion of the DM.
Bloodscent. A trained Valun-fel may grant advantage to or perform its own Intelligence (Investigation) and Wisdom (Nature & Survival) skill checks at the behest of its trainer or master.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d8-1) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Hold. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled.
Bark. 1/Long rest, Non-magical effect: When a creature leaves the threatened zone of the Valun-fel, the Valun-fel may use its reaction to bark. The target must succeed a DC 10 Charisma saving throw or be stunned until the beginning of its next turn.
Comments