Armor Class
10
Natural armor
Hit Points
23
(3d8 + 1)
Speed
1 ft., Walk 20 ft.
STR
8
(-1)
DEX
20
(+5)
CON
7
(-2)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +9
Damage Vulnerabilities
Bludgeoning, Cold
Senses
Darkvision, Passive Perception 10
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Huge Racket. Every night, this creature rolls 1d20 to see whether or not it makes a ridiculous amount of noise for something so small. If it fails a DC 10 save, it has disadvantage on all stealth checks and its stealth modifier reduced to -10.
Actions
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 slashing damage.
Description
Cricket, but big.
Comments