Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft., Fly 30 ft., Burrow 20 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Telepathy 30ft, Yikaria
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spell casting. The mage is a 9th-level spell caster. Its spell casting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): ]fire bolt light, mage hand infestation

1st level (4 slots):healing word  mage armor, magic missile, shield

2nd level (3 slots):burning hands,flaming sphere

3rd level (3 slots):lighting bolt  fireball fly

4th level (3 slots):greater invisibility, ice storm

5th level (1 slot): cone of cold

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

swarm summon(recharge 5-6)

summon 1d4 swarms of bugs

swarm healing

heal 2d4 for every swarm in 30 ft

Reactions

swarm fighter

if there is at least one swarm imply disavantage on the triggering attack if the attack fails the attacker takes 1d8 peircing damage

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Monster Tags: NPC

Habitat: Urban

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