Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Acid: Ranged attack (3d6 poison) [3] (2d6)
When: first dmg, recoil 20ft back 40ft up.
As a mythic creature this monster can take 1 mythic action per 3 turns
Primordial strength: Healing action. Heal 30 damage from this creature *if over max HP, turn into damage against a player (halved)*
Acid splash: Ranged attack. 30ft x 30ft (constitution save DC 14) Poison damage (3d6) [4th] (1d6)
Arial smash: Melee attack. (Dexterity save DC 11) Bludgeoning damage (2d100) *causes 20 damage to user* Death save INT/CONST
Winged totality: Melee/ranged attack. 30ft circle, Hit = >12 (armor class <10 = 1d8 armor class >10 = 3d8)
Description
Cousins to the great dragons, Wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
An Ancient Wyvern is the rare state where a Wyvern lives for over 1000 years, by luck, magic or other. When in this state it is rumoured the Wyvern gains unusual control over animals and creatures as well as gaining special powers.
Lair and Lair Actions
Lair: Ruined castle, repairs it self in the eyes of anyone who enters the centre courtyard, not allowing them to leave unless the Ancient Wyvern is defeated.
Lair actions: Magical barrier stops escape, all terrain, water and flight magic is blocked. Plane shift, and other transport spells/items do not work.
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