Limited Magic Immunity. Angband can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting. Angband's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Angband can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion, [spell]banishing smite[spell/]
1/day each: dominate person, fly, plane shift, true seeing, demiplane, geas
Multiattack. Angband makes three attacks or one attack and one spell.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Longsword of Life Stealing. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
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