Medium Monstrosity, Unaligned
Armor Class 7 (Beefy Flesh)
Hit Points 20 (3d8 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
5 (-3)
CHA
8 (-1)
Damage Vulnerabilities Fire, Piercing, Slashing
Senses Blindsight 30 ft (Blind beyond this range), Passive Perception 7
Languages Can understand the languages of its creator, can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Meaty Body. If the beefbeast takes 10 or more slashing damage from one attack roll a d4. On an even roll it loses a leg, and on an odd roll it loses an arm. If it loses a leg its speed is halved and it must drag itself across the ground. It gets one less slam in a multiattack for every arm it loses. Without any arms it cannot drag itself across the ground or use its slam.

Actions

Multiattack. The beefbeast makes two slam attacks. 

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage. 

 

Description

A beefbeast is a strange creature indeed. The abominations typically come about from the Carrion Cone of a beefholder, but some mad mages might accidently create one attempting to bring life to raw meat. Whatever the case, these beasts aren't very smart. They have no brain, no ability to think, no will of their own, they're just meat in a vaguely humanoid shape that will do what they are told by their creator. They aren't much of a nuisance alone, but if allowed to grow to great sizes they can and will swarm their enemies. It's recommended to kill them with fire for a good meal to pick you up after the fight. 

Jiirakai

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