Impenetrable: While you aren't incapacitated enemies can't have advantage on attack rolls against you.
Reactive: The first opportunity attack you make each round doesn't expend your reaction.
Multiattack: you may make one tail and one stomp attack.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 22 (4d6 + 8) bludgeoning damage. Target must make a DC 16 strength save or be knocked prone.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 prone creature. Hit: 25 (3d10 + 8) bludgeoning damage. Target must make a DC 16 strength save or be knocked prone.
Tail Swipe: When a creature enters or moves at least 5 ft while within your reach you can make a tail attack as a reaction against that creature.
Primeval Endurance (Recharge 5-6): When you take damage you can reduce the damage by 1d12 + 7.
Description
The Unstoppable Behemoth is defensive instincts incarnate, it looks like a heavily armored dinosaur with a massive club for a tail.
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