Small Beast, Neutral
Armor Class 12 Natural armour
Hit Points 8 (6d8 + 1)
Speed 40 ft., If spooked, the Baalei can envoke it's speed to 50ft per turn, but this only lasts for two rounds, or until spooked again. (Baalei must take a short rest after two spooks, or risk adrenaline overload/ stress)
STR
5 (-3)
DEX
12 (+1)
CON
11 (+0)
INT
2 (-4)
WIS
13 (+1)
CHA
5 (-3)
Senses Passive Perception 12
Languages Vague Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Charge; As an action, this creature can speed towards one creature within movement range and stamp its legs against the creature. (Melee weapon attack: +1 to hit, movement range - 5ft reach, one target, hit: 2 damage

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HeterochromicQuillFeather

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