Large Aberration, Lawful Evil
Armor Class 14 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 40 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws WIS +5, CHA +4
Skills Insight +5, Perception +5
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Quori
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting (Psionics). The quori’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible) 1/day each: charm person, cure wounds (self only)

Magic Resistance. The quori has advantage on saving throws against spells and other magical effects.

Nightmare Awareness. Magical darkness doesn’t impede the quori’s darkvision, and magic can’t put it to sleep.

Actions

Multiattack. The quori makes three attacks: one pincer attack, one attack with its claws, and one stinger attack.

Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. The target is grappled (escape DC 13) if it is a Large or smaller creature. The quori has two pincers, each of which can grapple one target.

Stinger. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 11(2d8 + 2) piercing damage and the target must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. While frightened by this effect, at the end of each of its turns, the target must succeed on another Wisdom saving throw or take 10 (2d10) psychic damage. On a successful save, the target is no longer frightened.

Possession: If reduced to 5 hit point or less, the quori can choose to possess an unconscious or recently killed creature within 15 ft. If its new host body sustains no magical damage within 24 hrs, the quori gains full control. Over time, its new host body will transmute into its original form. 

Description

Quori

Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments of dreams and nightmares — the quori. Because it is difficult for anything to physically travel to or from Dal Quor, quori in Eberron are typically encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.

Tsucora Quori

Tsucora quori are nightmarish creatures. Their headless torsos are covered with eyes and twitching limbs, including two massive arms that end in powerful pincers, and a serpentine tail tipped with a vicious stinger. They are cruel and calculating, enjoying the power they wield over others as they concoct elaborate schemes to advance their own positions and discredit their rivals.

Relentless Schemers. Constantly jockeying for position, each tsucora hopes to be reincarnated as a more powerful servant of the Dreaming Dark. As such, their plans are as often focused on the ruination of competitors as they are on the furthering of il-Lashtavar’s plans. When they aren’t serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.

Fearmongers. Their ability to manipulate the fears of mortals sees tsucoras often sent to Eberron as [monsters]Inspired (Tsucora variant);Inspired[/monster]. Nothing keeps humanoid chattel in line like fear, and the tsucoras are the masters of manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.

Callumo

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