Armor Class
17
Natural armor
Hit Points
78
(8d8 + 40)
Speed
30 ft., Burrow 30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
20
(+5)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Damage Resistances
Acid, Fire
Senses
Darkvision 60, Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Regeneration. The carcan regains 10 hit points at the start of its turn. The carcan defender dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The carcan makes two attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Description
Carcans are monstrosities who resemble wingless beetles. They dwell in dark burrows, often partially flooded. In order to reproduce, the Carcans need to consume huge quantities of food once per year. The eggs hatch after two or three weeks
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