Antimagic Susceptibility. The anvil is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the anvil must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the anvil remains motionless, it is indistinguishable from a normal anvil.
Multiattack. The anvil makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 +2) bludgeoning damage and the target must succeed on a DC 11 Strength or Dexterity saving throw or be knocked prone.
Crush (Prone-Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 44 (5d12 +2) bludgeoning damage.
Description
This anvil causes tremors as it moves, crashing and raging like the vengeful spirit of a fallen blacksmith.
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