Innate Spellcasting. The kitsune's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect magic, magic missile, major image, misty step, speak with animals, thaumaturgy
Keen Senses. The kitsune has advantage on perception checks that rely on hearing or smell.
Magic Resistance. The kitsune has advantage on saving throws against spells and other magical effects.
Spellcasting. The kitsune is an 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has the following druid and wizard spells prepared:
Cantrips (at will): control flames, dancing lights, druidcraft, mage hand
1st level (4 slots): cure wounds, entangle, identify, purify food and drink
2nd level (3 slots): enlarge/reduce, hold person, invisibility, mirror image
3rd level (3 slots): fireball, counterspell, lightning bolt
4th level (3 slots): freedom of movement, greater invisibility, polymorph
5th level (2 slots): awaken, cone of cold, modify memory
6th level (1 slot): eyebite
Unarmed Strike (Human Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 +5) bludgeoning damage.
Great Sword. (Human Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 +5) slashing damage.
Assault Rifle (Human Form Only). Ranged Weapon Attack: +7 to hit, range 200/600, one target. Hit: 15 (3d8) piercing damage. Reload 30.
Bite (Fox Form Only). Melee Weapon attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Claws (Fox Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Change Shape. The kitsune magically polymorphs into a Medium male humanoid, or back into his true form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.
Fey Charm. The kitsune targets one humanoid or beast that he can see within 30 feet of him. If the target can see the kitsune, it must succeed on a DC 17 Wisdom saving throw or be magically charmed. The charmed creature regards the kitsune as a trusted friend to be heeded and protected. Although the target isn't under the kitsune's control, it takes the kitsune's requests or actions in the most favorable way it can.
Each time the kitsune or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the kitsune dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the kitsune's Fey Charm for the next 24 hours.
The kitsune can have no more than one humanoid and up to three beasts charmed at a time.
Previous Versions
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