Mercenary Veteran. Bubba has broad knowledge of mercenary companies, the ability to find local mercenary hang outs, and he is able to find work as a mercenary.
Goliath Resilience. He can lift, drag, push, and carry weight as if one size larger. He is adapted to cold climates and high altitudes.
Pent-Up Rage. (4/day). In battle, Bubba fights with utter ferocity. On his turn, he can enter a rage as a bonus action. While raging, he gains the following benefits:
- He has advantage on Strength checks and Strength saving throws.
- When he makes a melee weapon attack using Strength, he gains +2 bonus to the damage roll.
- He has resistance to bludgeoning, piercing, and slashing damage.
His rage lasts for 1 minute. It ends early if he is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature since his last turn or taken damage since then. Bubba can also end his rage on his turn as a bonus action. Once Bubba has used all his rage, he must finish a long rest before he can rage again.
Great Improvising. Bubba is strong, even by Goliath standards, but also a clever fighter. He can use mundane objects as martial weapons. Depending on the object he uses determines what damage he does, but it’s always 2d6 for damage.
Herculean Strength. Bubba is beyond strong by conventional means. He can grapple and shove creatures three sizes larger than him. On his turn, he can use a bonus action to grapple a creature. While grappling a creature with one hand, he can use his free hand to make an attack with two-handed weapons as if he used both hands.
Multi Attack. Bubba can make two weapon attacks.
Compound Bow. Ranged Weapon Attack. +6 to hit, range 150/600, one target. Hit: 11 (2d6 + 3) piercing damage.
Thunderous Shot. (1/day). Ranged Weapon Attack. +6 to hit, range 150/600, special. Hit: 11 (2d6 + 3) piercing damage on hit. Each creature in a 15-foot cube originating from where it hit, must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from that point. On a successful save, the creature takes half as much damage and isn't pushed.
Tough Skin. As a reaction, Bubba can reduce damage he would take by 1d12 + 2.
Previous Versions
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11/1/2021 2:40:08 AM
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Coming Soon
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