Energy Form. The archon can enter a hostile creature's space and stop there. It can move through any space without squeezing, the archon cannot go through natural obstacles like mountains.
Runner. If the archon stops moving, it will slowly die; its hit points will drop by 3d20 at the end of each of its turns until it starts moving again.
Pass-by. Melee Weapon Attack: +9 to hit, reach: hostile creatures space., any target. Hit: 34 (3d12 + 4) cold damage.
Ice Age (Recharge 6). Each creature within 40-feet of the archon must make a DC 15 Dexterity saving throw. On a failure, a target takes 29 (3d10 +4) cold damage and they are be restrained for (2d4 -2) turns, taking half damage and being restrained for (1d4 -2) turns.
Description
Blue archons, originating in the realms oceans always take the form of sea-life, most common of which are sea serpents skimming across the waves of the sea.
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