Medium Humanoid, Lawful Evil
Armor Class 13 Light Armor
Hit Points 102 (12d10 + 36)
Speed 30 ft., If in fire form, walk speed increases by five ft.
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fire Form. While in their fire form, the fire bender can move through a space as narrow as 1 ft wide without squeezing. A creature that touches the fire bender or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 (1d6) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 2 (1d4) fire damage at the start of each of its turns.

Illumination. While in their fire form, the fire bender sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. While in their fire form, for every 5 feet the fire bender moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two attacks.

Heat Punch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) fire damage + 2 (1d4) bludgeoning damage. (Not applicable to fire form)

Weak Flame. Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.

Habitat: Desert

HllwHeart

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