Fire Form. While in their fire form, the fire bender can move through a space as narrow as 1 ft wide without squeezing. A creature that touches the fire bender or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 (1d6) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 2 (1d4) fire damage at the start of each of its turns.
Illumination. While in their fire form, the fire bender sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. While in their fire form, for every 5 feet the fire bender moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The elemental makes two attacks.
Heat Punch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) fire damage + 2 (1d4) bludgeoning damage. (Not applicable to fire form)
Weak Flame. Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.
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