Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (Scalemail, shield)
Hit Points 47 (6d8 + 3)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +6
Skills Perception +2
Condition Immunities Grappled
Senses Unknown Battlefield awareness, Passive Perception 15
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Band of Brothers. Black Sun Mercenary axemen are trained to fight in a group. They understand battle tactics and formations. If there are 2 or more Axeman within 30 ft of each other they will receive a +1 to all attack roll and saving throws

Actions

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two

Reactions

Battlefield Awareness. Enemies within 40ft get a disadvantage to stealth when trying to hide from Black Sun Mercenaries. 

Legendary Actions

Phalanx Formation. When there are 3 or more mercenaries in their signature phalanx formation all enemies get a -2 to hit with melee and ranged weapons.

Description

Black Sun Mercenary Group is made up of soldiers that are no longer with the City watch and Soldiers of fortune. They are highly trained and work very well together

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

cyteck2000

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