Huge Dragon, Any Evil Alignment
Armor Class 15 Scale armor
Hit Points 400 (20d20)
Speed 50 ft., Fly 70 ft.
STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
14 (+2)
Damage Resistances Cold, Fire, Lightning
Senses Passive Perception 15
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

Tail Attack. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: (1d10 + 4) [bludgeoning] damage.

Claw Attack. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: (2d6 + 4) [slashing] damage.

Ram. Melee Weapon Attack: +4 to hit, reach 30 ft., 2 target. Hit: (1d12 + 4) [bludgeoning] damage.

Fire Breath. RangedWeapon Attack: +4 to hit, range 40 ft., 2 targets. Hit: (2d10 + 4) [fire] damage. (fire dragon mode only)

Dragon Energy Breath. RangedWeapon Attack: +4 to hit, range 30 ft. cloud, 4 target. Hit:  (2d8 + 4 + on targets next action they take 1d10 damage) [ Dragon] damage. (fire dragon mode only)

Lightning Strike. RangedWeapon Attack: +5 to hit, range 50 ft., everyone in the bolts summoning zone is a target. Hit: (2d12 + 4) [thunder] damage. (ice thunder mode only)

Ice ceiling. Ranged Weapon Attack: +4 to hit, range entire area, anyone in a square where ice falls is a target. Hit: (3d6 + 4) [ice] damage. (ice thunder mode only)

Scalding Water. Ranged Weapon Attack: +4 to hit, range entire area, anyone in water zone is a target. Hit: (1d8 +4) [tick] damage. (fire dragon mode only)

Legendary Actions

Escaton Judgement. Escaton judgement is a move which creates a nova of energy around Alatreon and is then expelled doing 5d20 damage. The purpose of this move is for Alatreon to switch its elemental mode. It has two modes: Fire dragon mode, and Ice thunder mode. It’s attacks are limited depending on the mode. When Alatreons HP hits 50 it enters PURPLE mode. A phase where Alatreon can use all attacks and elements. Alatreon starts in Fire dragon mode and then goes into Ice thunder mode, then goes on a loop of those two modes until PURPLE mode.The only way to prevent this move is to get three direct hits on Alatreons horns before it does the attack. The horn breaking won’t negate the attack entirely but will make it only do 1d20 damage. *Alatreon switches elements after 4 successful attacks.

Description

Alatreon is a monster so powerful its very presence can cause natural phenomenons. Their rank in dragon power is Black Dragon.

1. Wyvern

2.Elder Dragon

3. Black Dragon

Alatreon is the master of all elements. Most of the time Alatreon likes to be left alone by staying in the depths of the ocean or in secluded areas, for it knows that its power is unstoppable. There are only 3 three beasts that can rival an Alatreon solo: Dire Miralis, Fatalis, and Safi'Jiiva (keep in mind, these beasts are only able to 'rival' it, not beat it entirely). The main cause that Alatreon is so powerful is because it can use so many elemental attacks, and that the more pain one is in the more powerful it becomes. Alatreon is truly a force to be reckoned with.

Lair and Lair Actions

Alatreons lair is always in a secluded area, whether it be a cave deep within a forest or a canyon deep within a desert. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2020 4:17:41 AM
6
0
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Coming Soon

Habitat: CoastalDesertForestMountain

Kestrall

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