Medium Humanoid (Any Race), Any Alignment
Armor Class 19 Full Platemail
Hit Points 59 (7d8 + 3)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +6
Skills Perception +2
Condition Immunities Grappled
Senses Unknown Battlefield awareness, Passive Perception 16
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Band of Brothers. Black Sun Mercenary axemen are trained to fight in a group. They understand battle tactics and formations. If there are 2 or more Axeman within 30 ft of each other they will receive a +1 to all attack roll and saving throws

Clear the Flanks. When the Commander gets to half hit points he will become enraged. When enraged he will do a leg clip move that knocks prone anyone within melee range that is not directly in front of him. 

Actions

Absolon (GreatSword). Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 12 (2d6 + 3) slashing damage. 

Cleave. The command can swing Absolon in a large arch attacking multiple enemies within a 20 ft area. Cleave cannot be used is a friend is within tat 20 ft area. On Hit the same damage is spread evenly among all hit.  

 

Reactions

Battlefield Awareness. Enemies within 40ft get a disadvantage to stealth when trying to hide from Black Sun Mercenaries. 

Legendary Actions

Commanding Presence. When The Commander is on the battlefield all Axeman within 60 of him gets +1 to all attack roll and saving throws.

Lead by example. When the commander engages in melee combat all Axeman within 20 feet gain +1 to attack roll and damage rolls.

Description

Black Sun Mercenary Group is made up of soldiers that are no longer with the City watch and Soldiers of fortune. They are highly trained and work very well together

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

cyteck2000

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