Medium Humanoid (Human, Shapechanger), Neutral Good
Armor Class 10 in humanoid form, 11 in bear and hybrid form
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 17
Languages Common (can't speak in bear form)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid.  Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

When transformed the humanoids stats change to this stat block, but you keep your own saving throws. When transformed into a hybrid form you gain 20 temp hp. When transformed into a bear form you gain 40 temp hp, 

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it can attack as normal. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) slashing damage

Monster Tags: Shapechanger

Habitat: ArcticForestHill

llorese

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