Amphibous. The Blue Spider Mountain Hatchling can breathe air and water.
Multiattack. The Blue Spider Mountain Hatchling makes two claw strikes.
Pincer Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 9) piercing damage.
Water Spout. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 36 (2d12 + 16) bludgeoning damage plus 14 (4d6) cold damage.
The Spider Mountain can take 2 legendary actions, choosing from the options below. The Spider Mountain regains spent legendary actions at the start of its turn.
Cool Mist (Costs 1 Action). Creatures within 10ft of the Spider Mountain make a DC 15 Constitution saving throw taking 7 (2d6) cold damage on a failure and half damage on a success.
Release Spores (Costs 1 Action). Creatures within 20ft of the Spider Mountain make a DC 15 Constitution saving throw taking 4 (1d6) poisin damage on a failure and half damage on a success.
Description
The Spider Mountain is a six-legged elemental. It is comprised of stone and dirt with a large peak on its back. There are three variations of the Spider Mountain: Blue, White, and Red, these variations being a combination with the elements water, air, and fire, respectively. The Blue Spider Mountain has a river flowing from its peak and ample vegetation on its back. The White Spider Mountain has a winter cloud circling its peak and ice encasing its back. The Red Spider Mountain has a volcano for a peak and sandy deserts on its back.
Lair and Lair Actions
Regional Effects
The region containing a legendary Blue Spider Mountain Hatchling’s lair is enhanced by the Spider Mountain's elemental ferocity, which creates one or more of the following effects:
- Rivers overflow and flood within 3 miles.
- Small earthquakes occur within 1 mile.
- Crops yield twice as much food within 10 miles.
If the Blue Spider Mountain Hatchling dies, these effects fade over the course of 1d4 days.
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