Medium Undead, Neutral Evil
Armor Class 16 natural armor, plate
Hit Points 36 (8d8)
Speed 35 ft.
STR
18 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +6, CON +5, WIS +1
Damage Resistances Acid, Necrotic
Damage Immunities Fire, Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Burning Body. The guardsman is immune to fire and poison damage, and all creatures who land a melee attack against it take 6 fire damage from the burning interior.

Multiattack. the guardsman makes 2 melee attacks on its turn.

Spellcasting. The ashen guardsman is a cantrip spellcaster. Its spellcasting ability is constitution (Spell save DC 13). The ashen guardsman has the following spells prepared:
Cantrips (at will): firebolt, poison spray

Actions

Replacement. If the ashen guardsman is standing on a surface covered in ash, it uses the ash to replace wounded areas on itself. This heals the creature 1D10+8 hit points, and can only be used every 3 rounds.

Broken Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  2d6 + 3 slashing damage. 

 

Reactions

Block. The guardsman can use the burnt shield to increase its armor class by 3 when a successful melee attack hits.

Description

Much like an ashen husk, the face is very skull-like with no mouth or nose. The eyes glow with ever burning embers, and the skin has been replaced with hard, lumpy ash. It has plates of broken armor grafted into its ashen skin, and a broken longsword with ashen flesh covering the entirety of the handle and wrapping around the guard.

sean_from_dummies_n_dragons

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