Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapons attacks are magical.
Psychic Absorption. Whenever the golem is subjected to psychic damage, it takes no damage and instead regains a number of hit points equal to the psychic damage dealt.
Slam. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) bludgeoning
Mind Blast (Recharge 5-6). The golem magically emits psychic energy in a 60 foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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