Medium Fiend, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 666 (55d20)
Speed 25 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +8
Damage Resistances All
Damage Immunities Bludgeoning, Fire, Piercing, Slashing
Condition Immunities Blinded, Charmed, Exhaustion, Unconscious
Senses Darkvision 120 (Can see through magical darkness), Passive Perception 18
Languages All Cannot Speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keeper of the Maze. When a creature enters the Fidakov maze, the Butcher knows of the intruder's presence, though does not not it's exact location. 

Known Paths. The Butcher knows the layout of the maze by heart and is never lost within it. It also knows the quickest route to any location within the maze.

House Arrest. The Butcher cannot leave the maze or enter the center of the maze. 

Magic Resistance. The Butcher has advantage on saving throws against spells and magical effects. 

Magic Weapons. The Butcher's weapons count as magical for the purpose of overcoming damage resistance.

Slaughter. The Butcher scores a critical hit on a roll of 19 or 20. 

 

 

Actions

Multiattack. The Butcher makes 3 Cleaver attacks.

Cleaver. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 9 (1d10 + 3) Slashing damage and 7 (2d6) Necrotic damage. 

Dash (Recharge 6). The Butcher moves up to his movement speed. The Butcher can only dash using this feature. 

Labyrinth Ripple. The Butcher runs his 2 cleavers together to create s ripping sound that seems to come from the very walls of the maze. All creatures within the maze must make a DC 15 Wisdom saving throw or take 1d6 Psychic damage and become stunned for one turn. The Butcher also knows the exact location of every target who failed the saving throw.

Description

A demon crafted by the dark magic of the Fidakov family to serve as a guardian for the Fidakov's crypt and treasury. It is said to be an immortal monster who has served it's duty since before the mists came to Barovia, though no one is left alive to verify such a claim. The last thing most thieves ever heard while in Barovia was the sharpening of a blade against bloodied leather...and by then it was too late. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2020 4:21:28 AM
8
1
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7/23/2020 4:28:15 AM
12
2
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Aromand

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