Anti-Magic Susceptibility: The Crane Claw is incapacitated while in the area of an anti-magic field. If targeted by dispel magic, the claw must succeed on a constitution saving throw against the casters spell save DC or fall unconscious for 1 minute. After that one minute, the enchantment animating the Crane Claw is refreshed and the Crane Claw reactivates.
Plummeting Destruction: When the Crane Claw is destroyed, it falls directly down towards the ground, landing on anything beneath it. Creatures occupying the space in which the Crane Claw falls, must make a Dexterity Saving Throw DC 14 or take 3d6 Bludgeoning Damage plus an additional 1d6 Bludgeoning Damage for every 10 ft that the Crane Claw fell and the creature becomes restrained beneath the claw. The Creature may attempt a Strength Check DC 16 at the end of its turn try and escape the restraint.
Remote Controlled: The Crane claw is controlled by another creature in a different location. If the creature controlling the Crane Claw is removed from the controls for any reason and can no longer input commands, the Crane Claw loses its movement, and all actions for that turn. anyone attempting to control the Crane Claw must succeed in an Intelligence Check DC 14 or they find the controls too difficult to operate.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) Bludgeoning damage. On a hit , the target must succeed on a Dexterity Saving throw DC 14 or become grappled by the Claw. The claw may then move the grappled creature in any direction up to the Crane Claws remaining movement speed. The Claw cannot attack with the Claw Attack again until the grappled creautre has been released. The Grappled creature will take (1d12) Bludgeoning Damage at the end of each of its subsequent turns until it manages to escape.
Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) Bludgeoning damage.
Throw. Ranged Weapon Attack: +2 to hit, range 10ft/30ft, One Target. Hit: 6 (1d8+2) Bludgeoning Damage. If the object thrown is a creature, the Creature will also take the bludgeoning damage dealt to the target.
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