Small Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 7 (2d6 + 4)
Speed 40 ft., Walk 40 ft.
STR
11 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +6
Skills Acrobatics +6, Perception +4, Stealth +6
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Nimble Escape: The Macaque can take the disengage or hide action as a bonus action on each of its turns. 

Sneak Attack: The macaque deals an extra (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft of an ally of the Macaque that isn't incapacitated and the Macaque doesn't have disadvantage on the attack roll. 

Improvised Weapon Proficiency: The Macaque has proficiency with improvised weapons. 

Fecal Matter: As a bonus action, the Macaque can fill its hand with Feces that it may use as a projectile. 

Evasion: If the Macaque is subjected to an effect that allows it to make a Dexterity Saving Throw to take only half damage, the Macaque instead takes no damage if it succeeds on the saving throw and only half damage if it fails. 

Filthy Mouth: The mouth of a Macaque is a dirty, nasty Cesspool of bacteria. Its bite attack does additional Poison Damage when it hits. 

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., One target. Hit: 3 (1d6) Piercing damage plus 6 (2d6) Poison Damage

Fling. Ranged Weapon Attack: +4 to hit, range 10/30 ft., One target. Hit: 7 (1d6+4) Bludgeoning damage. If the item thrown by the Macaque is its own Feces, on a hit the target must succeed in a Constitution Saving Throw DC 14 or become Grossed Out and the target must spend its next action removing the Feces from itself.

Caoilte

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